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Project Meltdown
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Devlog
Devlog 2: Elijah Jackson: Let's Get Fighting
April 26, 2025
by
Paratox
#Player, #Combat, #Weapons
"Let's Get Fighting" Elijah Jackson 04/25/2025 The Weapons: With the framework for the player in place, this week was the time to start implementing the combat system. I began with ranged combat this...
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Enemy Behaviors and Spawning
April 26, 2025
by
XsaborZ
“Enemy Behaviors and Spawning” author: Joseph Horsch Posted on 4/25/2025 Enemy 1 Behaviors The First enemy behaviors there are three things: Idle, walk and attack. Idle is when either enemy can't...
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Implementing Developer Cheats
April 26, 2025
by
IImezzii
author: John Hartley Posted on: 4/25/2025 Blog Entry Part 1: The Problem John had to solve during this week of development During development and testing, it became clear that manually testing things...
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Creating The Maps & Doors
April 22, 2025
by
Bananarama8910
Problems with creating the map & the Door Author: Aiden Bentz Blog Entry Part 1: The Problem While I was working with Perforce, I ran into some frustrating issues when trying to submit the code portio...
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Devlog 1: Elijah Jackson: Crafting The Player
April 19, 2025
by
Paratox
#Player, #Animations
"Crafting The Player" Elijah Jackson 04/18/2025 Player & Animations: This week my effort was placed towards setting up the base for the player. During my work, I wanted to make sure to build a base th...
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Enemy AI Perception
April 19, 2025
by
XsaborZ
“Problems with Ai Perception” author: Joseph Horsch Posted on 4/18/2025 Blog Entry Part 1: The Problem Goal: For our game, Project Meltdown, we want the game to be multiplayer compatible. In Zombi...
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Steam Overlay
April 18, 2025
by
IImezzii
“Problems with Steam Overlay” author: John Hartley Posted on 4/18/2025 Blog Entry Part 1: The Problem John, had to solve during this week of development In editor steam overlay was not working Thi...
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