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Project Meltdown
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Devlog
Devlog 10: Elijah Jackson: Where the animation at?
June 06, 2025
by
Paratox
#UI, #Animation
"Where the animation at?" Elijah Jackson 06/06/2025 The UI: This week, I wanted to take a break from adding pure, player facing gameplay features. As our game looks towards QA testing and the backend...
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Devlog 9: Elijah Jackson: Upgrades People, Upgrades!
May 28, 2025
by
Paratox
#Player, #Combat
"Upgrades People, Upgrades!" Elijah Jackson 05/27/2025 Weapon Upgrades: I continued my work for this sprint with weapon upgrades. As the game progresses enemies will get stronger, faster, and spawn mo...
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Devlog 8: Elijah Jackson: What are you aiming at?!
May 23, 2025
by
Paratox
#Player, #Combat, #UI
"What are you aiming at?!" Elijah Jackson 05/22/2025 Ranged Weapons: My main focus this month has been improving the gameplay experience for the player. Now, I've set my eyes on improving the player's...
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Devlog 7: Elijah Jackson: Keep Up The Fight
May 22, 2025
by
Paratox
#Player, #Combat, #UI
"Keep Up The Fight" Elijah Jackson 05/21/2025 Game Abilities: My main focus after completing the UI updates was to get more gameplay features working. I began by creating the ability system for new ab...
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Devlog 6: Elijah Jackson: Now You See Me
May 16, 2025
by
Paratox
#Player, #UI
"Now You See Me" Elijah Jackson 05/15/2025 The Skill Tree: My work on the skill tree continued with the creation of some basic stat altering nodes to give the tree some beginning structure. Then, I ti...
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Object Pool Implementation
May 16, 2025
by
XsaborZ
Reason for the change: As a team we agreed that our game would have many spawning and destroying of objects in the world either by bullet destruction, the different types of currency drops and all the...
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Devlog 5: Elijah Jackson: AbiliTrees
May 14, 2025
by
Paratox
#Player, #Combat, #Movment, #Weapons
"AbiliTrees" Elijah Jackson 05/13/2025 The Dash: I began my work for this week with a basic dash ability that lets the player move rapidly in the direction they are looking. Currently, this ability us...
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Devlog 4: Elijah Jackson: I Want *That* Weapon
May 10, 2025
by
Paratox
#Player, #Weapons, #Instancing
"I Want *That* Weapon" Elijah Jackson 05/09/2025 Weapon Instancing: This week, I worked on the instancing of weapons. Our game had the problem of the player only being able to have one weapon at a tim...
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Currency Drop System and room restricting
May 02, 2025
by
XsaborZ
“Currency Drop System and room restricting” author: Joseph Horsch Posted on 5/2/2025 Currency Drops Currency Drops is gonna be one of the main types that separates our game from other games like C...
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Devlog 3: Elijah Jackson: Moving, Buying, & Changing
May 02, 2025
by
Paratox
#Player, #Movment, #UI
"Moving & Knowing" Elijah Jackson 05/02/2025 New Movement: This week, my first major focus was to finish adding new movement options for the player to use during gameplay. As of the last update the pl...
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Implementing NextRound cheat
May 02, 2025
by
IImezzii
Blog Entry Part 1: The Problem This week, I needed to implement a developer cheat command that would allow instant progression to the next round in our enemy wave-based system. This cheat, SpawnEnemy...
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Devlog 2: Elijah Jackson: Let's Get Fighting
April 26, 2025
by
Paratox
#Player, #Combat, #Weapons
"Let's Get Fighting" Elijah Jackson 04/25/2025 The Weapons: With the framework for the player in place, this week was the time to start implementing the combat system. I began with ranged combat this...
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Enemy Behaviors and Spawning
April 26, 2025
by
XsaborZ
“Enemy Behaviors and Spawning” author: Joseph Horsch Posted on 4/25/2025 Enemy 1 Behaviors The First enemy behaviors there are three things: Idle, walk and attack. Idle is when either enemy can't...
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Implementing Developer Cheats
April 26, 2025
by
IImezzii
author: John Hartley Posted on: 4/25/2025 Blog Entry Part 1: The Problem John had to solve during this week of development During development and testing, it became clear that manually testing things...
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Creating The Maps & Doors
April 22, 2025
by
Bananarama8910
Problems with creating the map & the Door Author: Aiden Bentz Blog Entry Part 1: The Problem While I was working with Perforce, I ran into some frustrating issues when trying to submit the code portio...
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Devlog 1: Elijah Jackson: Crafting The Player
April 19, 2025
by
Paratox
#Player, #Animations
"Crafting The Player" Elijah Jackson 04/18/2025 Player & Animations: This week my effort was placed towards setting up the base for the player. During my work, I wanted to make sure to build a base th...
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Enemy AI Perception
April 19, 2025
by
XsaborZ
“Problems with Ai Perception” author: Joseph Horsch Posted on 4/18/2025 Blog Entry Part 1: The Problem Goal: For our game, Project Meltdown, we want the game to be multiplayer compatible. In Zombi...
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Steam Overlay
April 18, 2025
by
IImezzii
“Problems with Steam Overlay” author: John Hartley Posted on 4/18/2025 Blog Entry Part 1: The Problem John, had to solve during this week of development In editor steam overlay was not working Thi...
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